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Showing posts from November, 2018

[Unit 1 Project] Final Presentation

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" In this project, I’d like to highlight the dark side of people living in ‘Social Media’ age. As a background of the dark side, I’m going to talk about how the meaning of ‘social’ and ‘media’ has been expanded in the last years." "‘Social’ means relating to society. In these days, the meaning of ‘social’ could extend in digital spaces as like Twitter and Instagram, which people are always connected even if they are logged out. It’s because the media we shared is left as a log." " In terms of the meaning of media, traditionally, " the public was as a roll of ‘receiver’ in Lasswell's Model of Communication. " " This is the model, simply, ‘a sender sends a message by a channel to a receiver and they show an effect, which means feedback." "Now, in the ecosystem of ‘social media’, smartphone and digital networking service users have just become the Model of Communication itself by self-repr

Effect lists for Term1 work

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When "Reality" realises immersive and becomes "anti-immersive"  Dolly Zoom effect    shooting   0) Highly recommend shooting at 4K.   1) At first, from a distance, the subject is zoomed in and taken with the camera   2) un-zoom in when you are close to the subject.  pan style="font-family: Arial, Helvetica, sans-serif;"> 0-2) It is advantageous that the object has a clear vanishing point and perspective  editing: in Premiere  1) Making a sequence by using a 4K video footage   2) Putting the effect of “Warp Stabilizer”  3)Transforming the movie into "Nest"  4) Transforming 4K sequence to HD (by sequence setting) setting to frame size  5) When the shooting movement ends, putting the edit point. And the first frame becomes also the edit point.  6) Transforming “Scale” of the first frame’s edit point to bigger enough  7) Adjusting the motion graph from straight line to curved line An effect for "Immersive" pieces

Simplified plan from original idea

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word-type storyboard

word-type storyboard camera projector sound acting directing duration s 01 panning   on/ image of a beach sound of wave/beach when being centre/feel beach / lying down when R being centre / projecting image start with fading in 2-3’ s 02 full   image of tide / but week tide sound of wave/beach feeling comfortable / lying down tide up /down very smoothly but getting stronger 13-15’ s 03 closing up / foot image of tide / but week tide sound of wave/beach / volume getting up move a little bit comfortable 2-3’ s 04 closing up/face image of tide / but week tide > getting stronger sound of wave/beach / volume getting up starting uncomfortable starting uncomfortable 3-4’ s 05 full shot/ bird eye strong wave/tiding in sound of wave/beach / volume getting up totally uncomfortable /  totally uncomfortable 4-5’

immersive references

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DROMOS - An immersive performance by Maotik and Fraction from MAOTIK on Vimeo . Volkswagen | Think Blue Immersive Room from Antilop on Vimeo .  Immersive entertainment is a new medium that puts the "audience” in control of interactive, physical environments and digital, mixed realities. Guests can engage in simulated worlds and help direct the story arc. It is a radical evolution from other media forms -- literature, film, music. It innovates on video game design principles and has the capacity to tantalize senses not just of sight and sound, but also taste, touch, and smell. It challenges audiences to be an actor, director, and witness all at once -Brent Bushnell, CEO & Roustabout of Two Bit Circus

Interim presentation tree

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reviewing the document: Unit1_2018_project_Briefing.pdf

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It is the rule of the game

Project Mockup: an individualistic perspective.

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1. Taking pictures of portraits by 35mm analog camera, using up a couple of roles and then get exposed (example) 2. Each film is divided into quarters (example) 3. Press lettering or drawing on the films (example) 4. Re-assemble the quartered film. (example) 5. Develop film and digitalising 6. Making a moving image video by continuing each image in order of 1-8 . Expected outcomes: - They can only see and recognise portraits by other taken. They will try to read and interpret the message I write about my inside message. - People cannot read the message written on the film (until they see the actual film like example number 2.) - People will give up to read and interpret the message since they cannot and just see images

Inspiration: Dialogue from Judith Poirier and article about her works

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Dialogue from Judith Poirier on Vimeo . Wood Type in Motion By:  Steven Heller  |  November 24, 2015 512 Judith Poirier lives and works in Montreal, where she teaches at the École de design, Université du Québec à Montréal. She is a filmmaker with a special  focus on experimental typography , as well as book design and printmaking. She uses letterpress, exploring connections between the printed page and the cinema screen. Her most recent work-in-progress was screened a few weeks ago at the Hamilton Wood Type and Printing Museum. I had many questions about the work and process of making type move. Here are some of the answers. (The following images are from  Setting West,  the current film, and a typographic keepsake).  See films here . What kindled your interest in vintage type? I come from the photo composition era, and always thought it was a bit unfair since digital and letterpress were much more interesting processes to experiment with typography. When