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Showing posts with the label references

[20190626] workshop by Bruno Mathez

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Oskar Fischinger, optical poem sound represents movement and vidual, frame accurate, syncronise, Morriña from Miguel Mera on Vimeo . PING PONG from Paul Mortimore on Vimeo .

[Unit 4] Idea build-up with Antoine Hemeche

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references non linear storytelling strorytelling build-up WHERE WHEN MOOD NUMBER CHARACTERS

[IMMERSIVE ADVENTURE] YIYUN KANG_PROJECTION MAPPING WORKS

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"My work always explore something somewhere in-between reality and virtuality, surface and depths, absence and presence. In projection mapping, I literally use the lights so I can play with the audiences to see it not to it. The viewer can have the very immersive experience. People can physically invoke their bodies and see what's going on behind the space, beyond the space, between the space using their bodies " "What I prefer to do is not to make an object. I use the original respect that the space has" "For artists, that's really important to understand the context of the space and why do you choose that space where projections. " "Why use mixed reality in art? We need to redefine our concepts of realities. Projection mapping is really strong instruments to talk about that shifting boundaries. It exists at the same time it disappears so I want to talk about our new perceptions, new orientations. How we can anchor ourselves in the...

[IMMERSIVE ADVENTURE] FEEDBACK FROM YOMI

How will you engage the audience? How will you keep the audience in the work? It may simply be insufficient for one element, such as sound or image. (Or even complex) The storytelling script must precede the technical method. Next, you need to think about how to organize the space and make people interested in the story.

[Tuesday workshop_190507] experiential and storytelling work by Alison Norrington and Yomi

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Alison Norrington: writer, producer &PhD researcher Emerging Platforms for Writers, Fragmented Interaction & Pervasive Media www.storycentral.com - ( 임시 ) Yomi’s instruction of HF Art Festival - Mickey’s IO Commandments 1/ Know your audience “You’re dead if you aim only for kids. Adults are only kids grown up, anyway” - 월터 디즈니 유저의 생각을 어떻게 뒤집을 것인가 기꺼이 경험하기 위해 2/Design Experience 3/Organise the flow of people and ideas 디즈니의 맵디자인 변화 > 복잡 + 정보부족 > 간단 + 정보 > 간단 + 링크 현대 : ( 줄이 긴 ) 입구에서 부터 캐릭터들이 유저들을 즐겁게 한다 , 거의 강요에 가깝게 . (enforce to smile, to forget outside) > 그 뒤 무드와 톤 모두 디즈니 랜드가 됨 4/Create a weenie < core hub 를 만든다   5/ Communicate with visual clue < 구글 심볼이 계절이나 특정 기념일에 따라 변하는것 같은 6/ Avoid overload 한 경험에 너무 많은 것들이 있다면 하나만 뽑으면 어떨까 ? 피터팬 프랜차이즈에서 팅커벨만 따로 뽑아 스핀오프를 만든다 7/Tell one story at one time: “immerse yourself” evocative your feeling // eg: 홈페이지 간략화 ( ...